PERK3 MIRA STABILE
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PERK3 MIRA STABILE
My personal favorite perk 3, this gives some of those guns that just can’t quite do it at close quarters more than a chance. Makes hip-fire 35% more accurate, which is very, very helpful. It also indirectly makes long ranged fights easier from the hip. Range is how far your bullet can travel before it loses maximum damage and starts to decline in its damage, so if you fire out of range it will take more bullets to kill. But with steady aim, the fire will be more concentrated, so more bullets will hit the enemy target. This works well for assault classes, mainly. Thus SMG’s, Assault rifles, LMG’s, shotguns, and even mobile snipers are all legit. The great thing about steady aim is that it renews the greatness of hipfire. When looking down the sights, some of the screen gets covered up by the gun and the gun’s sights, and also it’s a TON harder to move. But with steady aim, you get full mobility with all of the firepower as before. Less accurate than aiming down sights? Yes, but it’s accurate enough for close quarters. Available by default.
Argomenti simili
» PERK3 MARTIRIO
» PERK3 CONDIZIONI ESTREME
» PERK3 ULTIMO UOMO
» PERK3 IMPATTO PROFONDO
» PERK3 POLMONI ARTIFICIALI
» PERK3 CONDIZIONI ESTREME
» PERK3 ULTIMO UOMO
» PERK3 IMPATTO PROFONDO
» PERK3 POLMONI ARTIFICIALI
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